Horizon Worlds Isn’t the Metaverse, but Its a Start

Facebook, er, Meta’s first version of its VR-based software, “Horizon Worlds,” feels more like a rough draft. The platform shows incredible potential with sandbox tools for users to create VR experiences like hangout spaces, games and immersive art. But in actual reality, Horizon Worlds is riddled with technical bugs. Plus, its relative shortage (at present) of either creators or users makes the overall experience dispiritingly meh(-ta). Lol. Matthew Ball’s metaverse primer defines the metaverse as “a network of interconnected experiences and applications, devices and products, tools and infrastructure.” Translation: Meta can’t own the metaverse, and they can’t own the only software that builds it. But hey, that hasn’t stopped them from trying... It’s best to think of Horizon Worlds as a prototype. And as such, it highlights problems that future experience-building VR platforms will have to solve. What’s it like in Horizon Worlds? After donning your VR headset and loading up the application, you enter the Horizon Worlds Plaza, an outdoor hub where users — in the form of legless human avatars — hover around, chatting or exploring the experiences accessible in the Plaza itself or through the menu. The Plaza is a space built by Meta, but the experiences...

Join our Community
or
REGISTER WITH XP LAND

Password and Confirmation do not match

By continuing, you agree to the Terms of Service and Privacy Policy.

Thank you! Welcome to XP Land.

A verification email has been sent to . Please verify your email to continue, and you’ll receive our weekly e-newsletter, full access to our content, and more to come.

Forgot your password?

Enter your email, and we’ll send reset instructions.

Check your inbox

We’ve sent a password reset link to . If you don’t see it in your inbox, check your spam or junk folder.

Reset Your Password